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Nintendo worldwide-Company History 1889-1979

1889
Fusajiro Yamauchi began manufacturing "Hanafuda," Japanese playing cards in Kyoto.
1902
Mr. Yamauchi started manufacturing the first playing cards in Japan. Originally for export, the product became popular in Japan as well as abroad.
1933
Established an unlimited partnership, Yamauchi Nintendo & Co.
1947
Began a distribution company, Marufuku Co. Ltd.
1950
Hiroshi Yamauchi, grandson of the original president, took office as President and absorbed the manufacturing operation of Yamauchi Nintendo & Co.
1951
Changed the company name from Marufuku Co. Ltd. to Nintendo Playing Card Co. Ltd.
1952
Consolidated factories were dispersed in Kyoto.
1953
Became the first to succeed in manufacturing mass-produced plastic playing cards in Japan.
1959
Started selling cards printed with Walt Disney characters, opening a new market in children's playing cards. The card department boomed!
1962
In January, listed stock on the second section of the Osaka Stock Exchange and on the Kyoto Stock Exchange.
1963
Changed company name to Nintendo Co. Ltd. and started manufacturing games in addition to playing cards.
1969
Expanded and reinforced the game department; built a production plant in Uji City, a suburb of Kyoto.
1970
Stock listing was changed to the first section of the Osaka Stock Exchange. Reconstruction and enlargement of corporate headquarters was completed. Started selling the Beam Gun series, employing opto-electronics. Introduced electronic technology into the toy industry for the first time in Japan.
1973
Developed laser clay shooting system to succeed bowling as a major pastime.
1974
Developed image projection system employing 16mm film projector for amusement arcades. Began exporting them to America and Europe.
1975
In cooperation with Mitsubishi Electric, developed video game system using electronic video recording (EVR) player. Introduced the microprocessor into the video game system the next year.
1977
Developed home-use video games in cooperation with Mitsubishi Electric.
1978
Created and started selling coin-operated video games using microcomputers.
1979
Started an operations division for coin-operated games.
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